| FFE Equipment List | |||
| Name | Size | Average Cost | Comments |
| XB74 Proximity Mine | 1t | 27C | Useless, dont even bother |
| KL760 Homing Missle | 1t | 45C | The bare minimum missle, might as well go to the smart missle very prone to ECM Systems |
| LV111 Smart Missile | 1t | 63C | A lower-midrange missle |
| NN500 Naval Missle | 1t | 90C | Is resistant to normal ECM |
| MV1 Assault Missle | 1t | 117C | The best missle to have bar one |
| MV2 Assault Missle | 1t | 144C | Buy lots of these if you have money |
| Missle Viewer | 0t | 45C | Interesting to look at the path of your missle but not really essential at all |
| Auto Targetter | 0t | 72C | Targets ships automatically, Helps much in space battles |
| Chaff Dispenser | 1t | 72C | Stops Missles, but you need chaff, More expensive then ECM in the long run |
| Auto Refueller | 1t | 90C | Not needed on small ships, But essential on larger ships as they use more fuel |
| Atmospheric Sheilding | 1t | 180C | Prevents you blowing up as you enter/leave an atmosphere, Don't leave home without it |
| Navigation Computer | 0t | 162C | Essential if you want to find a starport, with the added bonus of not using cargo space |
| Combat Computer | 0t | 270C | A good conversation piece, but useless in combat, don't bother |
| Laser Cooling Booster | 1t | 360C | Handy if you are using anything bigger then a 1MW Beam Laser |
| Cargo Bay Life Support | 1t | 540C | My slaves turned into fertiliser twice until I realised I needed this |
| Scanner | 1t | 630C | Useful in combat to see where your enimies are. |
| 1MW Pulse Laser | 1t | 810C | Only really good for self defence, or as a token weapon on those long trading missions |
| Radar Mapper | 1t | 900C | If you want that bounty from your kills you need this to get it |
| ECM System | 2t | 1080C | Using this you can destroy the most basic missles at close range |
| Automatic Pilot | 1t | 1260C | This is essential to flying in space, unless you like flying past or into things |
| Extra Passenger Cabin | 5t | 1350C | Essential for those high paying transport missions, You need a 7 of these if you want to take any mission |
| Hyperspace Cloud Analyser | 1t | 1575C | The thing to have if you are an Assassin, Used to follow people through space |
| Shield Generator | 4t | 2250C | If you are a trader have 1 to stop scraping your paint entering a starbase, if you are a fighter it is usually a comprimise between cargo space and shields |
| 5MW Pulse Laser | 3t | 2700C | I dont like pulse lasers, too hard to aim, Try and go for a beam laser Although it is good on ships of smaller size. |
| Fuel Scoop | 6t | 3150C | Handy for those trips into deep space or when you need fuel and there are no starports |
| Cargo Scoop Conversion | 2t | 3600C | Converts the fuel scoop into a cargo scoop as well (Needs Fuel Scoop fitted) |
| Interplanetary Drive | 4t | 4500C | Pretty Useless, I can't think of a good reason to have this. Unless you want to mine. |
| MB4 Mining Machine | 30t | 5850C | Umm I don't use these much, but I spose they are quite good, not really as money making as trading |
| 1MW Beam Laser | 5t | 6300C | The basic weapon to have if you want to be a threat |
| Class 1 Hyperdrive | 10 t | 7200C | The 50cc engine of the space world, runs on the smell of an oily rag, but as in life you wouldnt fit a 50cc engine to a truck, Uses Hydrogen |
| Class 2 Hyperdrive | 25t | 13500C | An good fighter engine, cheap and longish range |
| Class 3 Hyperdrive | 45t | 27000C | The small traders / big fighters engine |
| Class 4/5/6/7 Hyperdrive | 80-400t | 54000-432000 | Only traders and the highest of fighters own these engines (Class 8 Hyperdrive are pre-fit and cannot be bought or sold unless they turn to rubbish) |
| Class 1/2/3 Military Drive | 6-24t | 2250-90000C | These Hyperdrives have the bonus of smaller size but the disadvantage of expensive (Military) fuel and causing radioactives after each jump, ideal for small fighters because of their size |
| Tractor Beam Cargo Scoop | 1t | 8550C | Used to pick up cargo floating in space, Very useful and profitable for a small outlay of cargo space. (although they cost lots more then a cargo scoop conversion) |
| Energy Booster Unit | 5t | 9900C | This increases your shield performance, handy if you have the space, and vital in the more seedy areas of space |
| 30MW Mining Laser | 10t | 10800C | Good for mining asteroids (I assume because I have yet to find one on purpose) useless for everything else |
| 4MW Beam Laser | 20t | 11700C | A good compromise between power and cargo space but this laser can be a bit underpowered against larger ships |
| Naval ECM System | 2t | 13500 | Better then a traditional ECM system but not perfect, the better buy as it is also the same size but way more expensive |
| 20MW Beam Laser | 75t | 22500 | The Upper Middle for lasers, a good turret weapon on larger ships |
| Hull Auto-Repair System | 40t | 15750C | A very handy thing to have before entering a seedy area of space, pays for itself many times over. Larger ships need only apply. |
| Energy Bomb | 4t | 17100C | The last measure in a dogfight, too expensive to use often |
| Escape Capsule | 5t | 18000C | An even more last measure then a energy bomb, I always feel guilty about fitting one for me so I can abandon my 11 crew later |
| 100MW Beam Laser | 200t | 54000C | The biggest laser you really need. Better power to cargo space ratio then the 20MW beam laser, heats up pretty fast though. |
| Small Particle Accelerator | 500t | 270000C | The only advantage of particle accelerator is it does not overheat as quickly as a laser but it takes up a huge amount of cargo space. |
| Large Particle Accelerator | 900t | 540000C | This is even worse then the small particle accelerator, the only reason I brought this was to see if I could destroy a starbase, (Which you cant) I see this as a huge waste of space but thats just my opinion |
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